It was Super Bowl weekend in Kansas City, and everyone had football fever. Naturally, I needed a way to live out some football glory in VR while I waited for the game to begin.
There was only one available choice on PSVR (we have 3 cat games), and it was 2MD VR Football from Truant Pixel. Released in May of 2018, 2MD has remained the only way to play PlayStation VR football for nearly two years.
The main menu of the game places you in a VR locker room equipped with various items representing game modes and a whiteboard where you can draw up plays to take to the field. I really loved this particular type of start menu. Give me stuff to interact with right from the opening menu. That’s part of a solid VR experience, just like it was when I played Blasters of the Universe which I’ll have a Way Late Review on another time.
Directing you through the menu, and the majority of the game, is a helpful coach who explains how to do pretty much everything that’s doable in the game. Because it was directly in front of me, I chose to interact with the whiteboard first. To my delight, I was able to change up formations by grabbing and moving around the 1, 2, 3, and T characters who represented skill positions and then set passing routes for them by drawing with the supplied dry erase marker. This is the one thing that kept the game interesting later after I had played the available modes. Below is some game play footage from the 2nd time I loaded the game.
The quarterback play itself was actually a whole lot of fun. The game’s voice command feature allows you to call out the name of the play you want to run, which definitely added to the immersive feeling in the game. You snap the ball by pulling the trigger in whichever hand you want to throw with, read the coverage as receivers run their routes, and then throw the ball. Throwing requires you to release the trigger at whatever point you want to release the ball at. Between that and the rumble, throwing a virtual football felt more natural than I expected.
Though the games only last until you either score a touchdown or fail before the clock expires, I found the whole experience pretty satisfying. The bonus drills between games added to the arcade element, as I attempted to throw footballs through rings. After three consecutive successful throws the ball catches fire. This reminded me so much of my NBA Jam and NFL Blitz days, which was also nice.
This is where we begin hitting the limitations of the game. 2MD VR Football is a 2 player game, but only in local multiplayer (couch co-op) mode. There isn’t a whole lot of depth in the game play, as you can only play QB. There are no running plays except when you run forward. Even then, I found no way to strafe or move laterally, which was a major bummer. The graphics were also very simple and I feel like the blocking sled players really took down the overall feeling of immersion.
Overall, 2MD VR Football left me wanting a deeper VR football experience. One where you can control more players, more aspects of coaching, and has more freedom of movement. A little official NFL licensing wouldn’t hurt, but Madden would have to do it, and that seems unlikely. It’s fun as a novelty, and perhaps I can show it to friends who aren’t interested in trying Beat Saber. After that, I probably don’t see myself loading it up regularly.
2MD VR Football
Reviewed on PSVR with PlayStation Move Controllers. Also available for Oculus Quest.
- Voice Commands for Audibles
- Throwing Mechanic Works Great
- Draw Up Your Own Plays With A Marker
- Fun Menu and Mini Games
- No Lateral Movement
- Main Campaign Lacks Depth
- Multiplayer is Local Only
- QB Simulator Only
Game Play (Fun Factor)