We live in a time where VR games are released, more often than not, with major issues. Problems with game mechanics, graphics, compatibility, and crashes sometimes lead to reviews that don’t reflect the modern state of a game. Way Late Reviews brings you games that have been out long enough to accumulate patches, DLC, or bonus content. In addition to the review, we will often include actual game play footage, allowing you to get a feel for the game.
In this edition of Way Late Reviews, we take on BoxVR from developer FitXR. BoxVR has been on my short list for quite some time now, but did I really need another rhythm game? I already have a copy of Beat Saber which I play regularly (206 hours last year, according to Sony). I also have a couple of similar games which are mostly collecting digital dust in my hard drive.
With popular hashtag #BoxVRJanuaryChallenge all over the place and the PlayStation Holiday Sale nearing a close, I decided it was time to give it a chance.
Being completely honest, the first 5 minutes was fairly frustrating. The process of setting up your glove position seemed awkward (and brilliant after I figured it out) and I accidentally left the tutorial, which I never made it back to in that session.
The first thing you notice in the menu is it asks you to input your age, sex, and weight. I’d assume this helps with tracking your stats in the game which keeps both daily and lifetime numbers for how long you’ve played and how many calories you’ve burned.
The main menu gives you the option to take a pre-assembled class or build your own workout among other things. I chose a class because I find it interesting that they had actual trainers putting these together. In the classes menu you’ll find they’ve been sorted by length, difficulty, and whether or not you’ll be working your legs.
I played 3 random classes at lengths of 3, 5, and 31 minutes. The first two worked up a sweat and included a bunch of squats, while also having me switch my stance from right handed to left periodically. The 31 minute class, on the other hand, is something I’ll have to work my way back up to. The music and fun game play give BoxVR a nice immersive quality, helping you forget you’re working out while you focus on the game play.
It just took one session, and I was pretty much sold. With music ranging from pop to rap and even metal, there’s a little bit here for everyone. I can’t ever seem to drag myself to the gym. I can boot this up daily and have decided that the January Challenge (31 consecutive days) is one I’ll be taking.
Released May 2019 - Available on: Oculus, SteamVR, PSVR - Reviewed on PSVR
- Best Workout in VR
- Huge Soundtrack
- Calorie Tracking
- Addictive Game Play
- Setup is Awkward
- Jabs Occasionally Don't Track Well